Overview:
Personal key achievements:
Overview:
Personal key achievements:
Overview:
Personal key achievements:
Overview:
Personal key achievements:
Overview:
Personal key achievements:
Overview:
Personal key achievements:
Set in Antarctica near the end of World War II, the game was to tell a stand-alone prequel story set in the world of the Finnish scifi movie Iron Sky (2012). The game featured a branching storyline divided between three playable characters.
The game was completed in November 2012 and the finished material is now owned by Ludocraft. The main design challenge here was to plan and write an engaging storyline and sets of tasks that would feel fresh and varying, but wouldn't put too much stress on the limited development resources.
The Girl Who Was Rain is a traditional point & click in the spirit of old Lucasarts classics. It tells the tale of a young girl who has lived most of her life on an island inhabited by dragons. One day and old tale awakens some old memories. She embarks on a journey to discover her roots, and finds an adventure larger than she ever expected.
A classic adventure game set in Spiral City, the capitol of a dystopic tecnocracy ruled by the technology cult Artisans, aided by their ruthless police force Servants.
The main character is a young mechanic's apprentice with natural talent for his work, who has so far lived a carefree life with his stern yet protective master. Everything changes one day, when the Servants come knocking and the master refuses to hand the boy over.
Ufo Shooter (working title) is a simple arcade shooter with a B-scifi theme. The aim of the game is to fight through a hostile alien environment to destroy the power crystal that powers an enemy doomsday weapon. The aim of the project was to learn the basics of unity scripting, which proved to be easy enough with any background in C++ game programming. Enemy, weapon and GUI graphics are quick placeholders since I wanted to keep focus on the functionality. A secondary aim was to create a small script library that I am planning to utilize in future projects.
Bulletman is a simple survival shooter. The task was to make a clone of an existing game or genre and we chose classic top-down survival shooters. The programming for the game was done mostly in evenings. I had to learn AS3 myself, since the course intro focused on Action Script 2 which I felt too limited.